Tag Air Warfare

Is The End Of Stealth Neigh?

Lockheed Martin F-22 Raptor [Creative Commons]

Michael Peck made an interesting catch over at The National Interest. The Defense Advanced Research Projects Agency (DARPA) is soliciting input on potentially disruptive technologies for future warfare. With regard to air warfare, the solicitation baldy states, “Platform stealth may be approaching physical limits.” This led Peck to ask “Did the Pentagon just admit that stealth technology may not work anymore?

A couple of years ago, a media report that the Chinese had claimed a technological breakthrough in stealth-busting quantum radar capabilities led me to muse about the possible repercussions on U.S. military capabilities. This was during the height of the technology-rooted Third Offset Strategy mania. It seemed to me at the time that concentrating on technological solutions to the U.S.’s strategic challenges might not be the wisest course of action.

The notion that stealth might be a wasting asset seemed somewhat far-fetched when I wrote that, but it appears to have become a much more serious concern. As the DARPA solicitation states, “Our acquisition system is finding it difficult to respond on relevant timescales to adversary progress, which has made the search for next generation capabilities at once more urgent and more futile.” (p. 5)

Er, yikes.

Human Factors In Combat: Syrian Strike Edition

Missile fire lit up the Damascus sky last week as the U.S. and allies launched an attack on chemical weapons sites. [Hassan Ammar, AP/USA Today]

Even as pundits and wonks debate the political and strategic impact of the 14 April combined U.S., British, and French cruise missile strike on Assad regime chemical warfare targets in Syria, it has become clear that effort was a notable tactical success.

Despite ample warning that the strike was coming, the Syrian regime’s Russian-made S-200 surface-to-air missile defense system failed to shoot down a single incoming missile. The U.S. Defense Department claimed that all 105 cruise missiles fired struck their targets. It also reported that the Syrians fired 40 interceptor missiles but nearly all launched after the incoming cruise missiles had already struck their targets.

Although cruise missiles are difficult to track and engage even with fully modernized air defense systems, the dismal performance of the Syrian network was a surprise to many analysts given the wary respect paid to it by U.S. military leaders in the recent past. Although the S-200 dates from the 1960s, many surmise an erosion in the combat effectiveness of the personnel manning the system is the real culprit.

[A] lack of training, command and control and other human factors are probably responsible for the failure, analysts said.

“It’s not just about the physical capability of the air defense system,” said David Deptula, a retired, three-star Air Force general. “It’s about the people who are operating the system.”

The Syrian regime has become dependent upon assistance from Russia and Iran to train, equip, and maintain its military forces. Russian forces in Syria have deployed the more sophisticated S-400 air defense system to protect their air and naval bases, which reportedly tracked but did not engage the cruise missile strike. The Assad regime is also believed to field the Russian-made Pantsir missile and air-defense artillery system, but it likely was not deployed near enough to the targeted facilities to help.

Despite the pervasive role technology plays in modern warfare, the human element remains the most important factor in determining combat effectiveness.

Abstraction and Aggregation in Wargame Modeling

[IPMS/USA Reviews]

“All models are wrong, some models are useful.” – George Box

Models, no matter what their subjects, must always be an imperfect copy of the original. The term “model” inherently has this connotation. If the subject is exact and precise, then it is a duplicate, a replica, a clone, or a copy, but not a “model.” The most common dimension to be compromised is generally size, or more literally the three spatial dimensions of length, width and height. A good example of this would be a scale model airplane, generally available in several ratios from the original, such as 1/144, 1/72 or 1/48 (which are interestingly all factors of 12 … there are also 1/100 for the more decimal-minded). These mean that the model airplane at 1/72 scale would be 72 times smaller … take the length, width and height measurements of the real item, and divide by 72 to get the model’s value.

If we take the real item’s weight and divide by 72, we would not expect our model to weight 72 times less! Not unless the same or similar materials would be used, certainly. Generally, the model has a different purpose than replicating the subject’s functionality. It is helping to model the subject’s qualities, or to mimic them in some useful way. In the case of the 1/72 plastic model airplane of the F-15J fighter, this might be replicating the sight of a real F-15J, to satisfy the desire of the youth to look at the F-15J and to imagine themselves taking flight. Or it might be for pilots at a flight school to mimic air combat with models instead of ha

The model aircraft is a simple physical object; once built, it does not change over time (unless you want to count dropping it and breaking it…). A real F-15J, however, is a dynamic physical object, which changes considerably over the course of its normal operation. It is loaded with fuel, ordnance, both of which have a huge effect on its weight, and thus its performance characteristics. Also, it may be occupied by different crew members, whose experience and skills may vary considerably. These qualities of the unit need to be taken into account, if the purpose of the model is to represent the aircraft. The classic example of this is a flight envelope model of an F-15A/C:

[Quora]

This flight envelope itself is a model, it represents the flight characteristics of the F-15 using two primary quantitative axes – altitude and speed (in numbers of mach), and also throttle setting. Perhaps the most interesting thing about this is the realization than an F-15 slows down as it descends. Are these particular qualities of an F-15 required to model air combat involving such and aircraft?

How to Apply This Modeling Process to a Wargame?

The purpose of the war game is to model or represent the possible outcome of a real combat situation, played forward in the model at whatever pace and scale the designer has intended.

As mentioned previously, my colleague and I are playing Asian Fleet, a war game that covers several types of naval combat, including those involving air units, surface units and submarine units. This was published in 2007, and updated in 2010. We’ve selected a scenario that has only air units on either side. The premise of this scenario is quite simple:

The Chinese air force, in trying to prevent the United States from intervening in a Taiwan invasion, will carry out an attack on the SDF as well as the US military base on Okinawa. Forces around Shanghai consisting of state-of-the-art fighter bombers and long-range attack aircraft have been placed for the invasion of Taiwan, and an attack on Okinawa would be carried out with a portion of these forces. [Asian Fleet Scenario Book]

Of course, this game is a model of reality. The infinite geospatial and temporal possibilities of space-time which is so familiar to us has been replaced by highly aggregated discreet buckets, such as turns that may last for a day, or eight hours. Latitude, longitude and altitude are replaced with a two-dimensional hexagonal “honey comb” surface. Hence, distance is no longer computed in miles or meters, but rather in “hexes”, each of which is about 50 nautical miles. Aircraft are effectively aloft, or on the ground, although a “high mission profile” will provide endurance benefits. Submarines are considered underwater, or may use “deep mode” attempting to hide from sonar searches.

Maneuver units are represented by “counters” or virtual chits to be moved about the map as play progresses. Their level of aggregation varies from large and powerful ships and subs represented individually, to smaller surface units and weaker subs grouped and represented by a single counter (a “flotilla”), to squadrons or regiments of aircraft represented by a single counter. Depending upon the nation and the military branch, this may be a few as 3-5 aircraft in a maritime patrol aircraft (MPA) detachment (“recon” in this game), to roughly 10-12 aircraft in a bomber unit, to 24 or even 72 aircraft in a fighter unit (“interceptor” in this game).

Enough Theory, What Happened?!

The Chinese Air Force mobilized their H6H bomber, escorted by large numbers of Flankers (J11 and Su-30MK2 fighters from the Shanghai area, and headed East towards Okinawa. The US Air Force F-15Cs supported by airborne warning and control system (AWACS) detected this inbound force and delayed engagement until their Japanese F-15J unit on combat air patrol (CAP) could support them, and then engaged the Chinese force about 50 miles from the AWACS orbits. In this game, air combat is broken down into two phases, long-range air to air (LRAA) combat (aka beyond visual range, BVR), and “regular” air combat, or within visual range (WVR) combat.

In BVR combat, only units marked as equipped with BVR capability may attack:

  • 2 x F-15C units have a factor of 32; scoring a hit in 5 out of 10 cases, or roughly 50%.
  • Su-30MK2 unit has a factor of 16; scoring a hit in 4 out of 10 cases, ~40%.

To these numbers a modifier of +2 exists when the attacker is supported by AWACS, so the odds to score a hit increase to roughly 70% for the F-15Cs … but in our example they miss, and the Chinese shot misses as well. Thus, the combat proceeds to WVR.

In WVR combat, each opposing side sums their aerial combat factors:

  • 2 x F-15C (32) + F-15J (13) = 45
  • Su-30MK2 (15) + J11 (13) + H6H (1) = 29

These two numbers are then expressed as a ratio, attacker-to-defender (45:29), and rounded down in favor of the defender (1:1), and then a ten-sided-die (d10) is rolled to consult the Air-to-Air Combat Results Table, on the “CAP/AWACS Interception” line. The die was rolled, and a result of “0/0r” was achieved, which basically says that neither side takes losses, but the defender is turned back from the mission (“r” being code for “return to base”). Given the +2 modifier for the AWACS, the worst outcome for the Allies would be a mutual return to base result (“0r/0r”). The best outcome would be inflicting two “steps” of damage, and sending the rest home (“0/2r”). A step of loss is about one half of an air unit, represented by flipping over the counter or chit, and operating with the combat factors at about half strength.

To sum this up, as the Allied commander, my conclusion was that the Americans were hung-over or asleep for this engagement.

I am encouraged by some similarities between this game and the fantastic detail that TDI has just posted about the DACM model, here and here. Thus, I plan to not only dissect this Asian Fleet game (VGAF), but also go a gap analysis between VGAF and DACM.

The Dupuy Air Campaign Model (DACM)

[The article below is reprinted from the April 1997 edition of The International TNDM Newsletter. A description of the TDI Air Model Historical Data Study can be found here.]

The Dupuy Air Campaign Model
by Col. Joseph A. Bulger, Jr., USAF, Ret.

The Dupuy Institute, as part of the DACM [Dupuy Air Campaign Model], created a draft model in a spreadsheet format to show how such a model would calculate attrition. Below are the actual printouts of the “interim methodology demonstration,” which shows the types of inputs, outputs, and equations used for the DACM. The spreadsheet was created by Col. Bulger, while many of the formulae were the work of Robert Shaw.

The Dupuy Institute Air Model Historical Data Study

British Air Ministry aerial combat diagram that sought to explain how the RAF had fought off the Luftwaffe. [World War II Today]

[The article below is reprinted from the April 1997 edition of The International TNDM Newsletter.]

Air Model Historical Data Study
by Col. Joseph A. Bulger, Jr., USAF, Ret

The Air Model Historical Study (AMHS) was designed to lead to the development of an air campaign model for use by the Air Command and Staff College (ACSC). This model, never completed, became known as the Dupuy Air Campaign Model (DACM). It was a team effort led by Trevor N. Dupuy and included the active participation of Lt. Col. Joseph Bulger, Gen. Nicholas Krawciw, Chris Lawrence, Dave Bongard, Robert Schmaltz, Robert Shaw, Dr. James Taylor, John Kettelle, Dr. George Daoust and Louis Zocchi, among others. After Dupuy’s death, I took over as the project manager.

At the first meeting of the team Dupuy assembled for the study, it became clear that this effort would be a serious challenge. In his own style, Dupuy was careful to provide essential guidance while, at the same time, cultivating a broad investigative approach to the unique demands of modeling for air combat. It would have been no surprise if the initial guidance established a focus on the analytical approach, level of aggregation, and overall philosophy of the QJM [Quantified Judgement Model] and TNDM [Tactical Numerical Deterministic Model]. It was clear that Trevor had no intention of steering the study into an air combat modeling methodology based directly on QJM/TNDM. To the contrary, he insisted on a rigorous derivation of the factors that would permit the final choice of model methodology.

At the time of Dupuy’s death in June 1995, the Air Model Historical Data Study had reached a point where a major decision was needed. The early months of the study had been devoted to developing a consensus among the TDI team members with respect to the factors that needed to be included in the model. The discussions tended to highlight three areas of particular interest—factors that had been included in models currently in use, the limitations of these models, and the need for new factors (and relationships) peculiar to the properties and dynamics of the air campaign. Team members formulated a family of relationships and factors, but the model architecture itself was not investigated beyond the surface considerations.

Despite substantial contributions from team members, including analytical demonstrations of selected factors and air combat relationships, no consensus had been achieved. On the contrary, there was a growing sense of need to abandon traditional modeling approaches in favor of a new application of the “Dupuy Method” based on a solid body of air combat data from WWII.

The Dupuy approach to modeling land combat relied heavily on the ratio of force strengths (largely determined by firepower as modified by other factors). After almost a year of investigations by the AMHDS team, it was beginning to appear that air combat differed in a fundamental way from ground combat. The essence of the difference is that in air combat, the outcome of the maneuver battle for platform position must be determined before the firepower relationships may be brought to bear on the battle outcome.

At the time of Dupuy’s death, it was apparent that if the study contract was to yield a meaningful product, an immediate choice of analysis thrust was required. Shortly prior to Dupuy’s death, I and other members of the TDI team recommended that we adopt the overall approach, level of aggregation, and analytical complexity that had characterized Dupuy’s models of land combat. We also agreed on the time-sequenced predominance of the maneuver phase of air combat. When I was asked to take the analytical lead for the contact in Dupuy’s absence, I was reasonably confident that there was overall agreement.

In view of the time available to prepare a deliverable product, it was decided to prepare a model using the air combat data we had been evaluating up to that point—June 1995. Fortunately, Robert Shaw had developed a set of preliminary analysis relationships that could be used in an initial assessment of the maneuver/firepower relationship. In view of the analytical, logistic, contractual, and time factors discussed, we decided to complete the contract effort based on the following analytical thrust:

  1. The contract deliverable would be based on the maneuver/firepower analysis approach as currently formulated in Robert Shaw’s performance equations;
  2. A spreadsheet formulation of outcomes for selected (Battle of Britain) engagements would be presented to the customer in August 1995;
  3. To the extent practical, a working model would be provided to the customer with suggestions for further development.

During the following six weeks, the demonstration model was constructed. The model (programmed for a Lotus 1-2-3 style spreadsheet formulation) was developed, mechanized, and demonstrated to ACSC in August 1995. The final report was delivered in September of 1995.

The working model demonstrated to ACSC in August 1995 suggests the following observations:

  • A substantial contribution to the understanding of air combat modeling has been achieved.
  • While relationships developed in the Dupuy Air Combat Model (DACM) are not fully mature, they are analytically significant.
  • The approach embodied in DACM derives its authenticity from the famous “Dupuy Method” thus ensuring its strong correlations with actual combat data.
  • Although demonstrated only for air combat in the Battle of Britain, the methodology is fully capable of incorporating modem technology contributions to sensor, command and control, and firepower performance.
  • The knowledge base, fundamental performance relationships, and methodology contributions embodied in DACM are worthy of further exploration. They await only the expression of interest and a relatively modest investment to extend the analysis methodology into modem air combat and the engagements anticipated for the 21st Century.

One final observation seems appropriate. The DACM demonstration provided to ACSC in August 1995 should not be dismissed as a perhaps interesting, but largely simplistic approach to air combat modeling. It is a significant contribution to the understanding of air combat relationships that will prevail in the 21st Century. The Dupuy Institute is convinced that further development of DACM makes eminent good sense. An exploitation of the maneuver and firepower relationships already demonstrated in DACM will provide a valid basis for modeling air combat with modern technology sensors, control mechanisms, and weapons. It is appropriate to include the Dupuy name in the title of this latest in a series of distinguished combat models. Trevor would be pleased.

Assessing The Assessments Of The Military Balance In The China Seas

“If we maintain our faith in God, love of freedom, and superior global airpower, the future [of the US] looks good.” — U.S. Air Force General Curtis E. LeMay (Commander, U.S. Strategic Command, 1948-1957)

Curtis LeMay was involved in the formation of RAND Corporation after World War II. RAND created several models to measure the dynamics of the US-China military balance over time. Since 1996, this has been computed for two scenarios, differing by range from mainland China: one over Taiwan and the other over the Spratly Islands. The results of the model results for selected years can be seen in the graphic below.

The capabilities listed in the RAND study are interesting, notable in that the air superiority category, rough parity exists as of 2017. Also, the ability to attack air bases has given an advantage to the Chinese forces.

Investigating the methodology used does not yield any precise quantitative modeling examples, as would be expected in a rigorous academic effort, although there is some mention of statistics, simulation and historical examples.

The analysis presented here necessarily simplifies a great number of conflict characteristics. The emphasis throughout is on developing and assessing metrics in each area that provide a sense of the level of difficulty faced by each side in achieving its objectives. Apart from practical limitations, selectivity is driven largely by the desire to make the work transparent and replicable. Moreover, given the complexities and uncertainties in modern warfare, one could make the case that it is better to capture a handful of important dynamics than to present the illusion of comprehensiveness and precision. All that said, the analysis is grounded in recognized conclusions from a variety of historical sources on modern warfare, from the air war over Korea and Vietnam to the naval conflict in the Falklands and SAM hunting in Kosovo and Iraq. [Emphasis added].

We coded most of the scorecards (nine out of ten) using a five-color stoplight scheme to denote major or minor U.S. advantage, a competitive situation, or major or minor Chinese advantage. Advantage, in this case, means that one side is able to achieve its primary objectives in an operationally relevant time frame while the other side would have trouble in doing so. [Footnote] For example, even if the U.S. military could clear the skies of Chinese escort fighters with minimal friendly losses, the air superiority scorecard could be coded as “Chinese advantage” if the United States cannot prevail while the invasion hangs in the balance. If U.S. forces cannot move on to focus on destroying attacking strike and bomber aircraft, they cannot contribute to the larger mission of protecting Taiwan.

All of the dynamic modeling methodology (which involved a mix of statistical analysis, Monte Carlo simulation, and modified Lanchester equations) is publicly available and widely used by specialists at U.S. and foreign civilian and military universities.” [Emphasis added].

As TDI has contended before, the problem with using Lanchester’s equations is that, despite numerous efforts, no one has been able to demonstrate that they accurately represent real-world combat. So, even with statistics and simulation, how good are the results if they have relied on factors or force ratios with no relation to actual combat?

What about new capabilities?

As previously posted, the Kratos Mako Unmanned Combat Aerial Vehicle (UCAV), marketed as the “unmanned wingman,” has recently been cleared for export by the U.S. State Department. This vehicle is specifically oriented towards air-to-air combat, is stated to have unparalleled maneuverability, as it need not abide by limits imposed by human physiology. The Mako “offers fighter-like performance and is designed to function as a wingman to manned aircraft, as a force multiplier in contested airspace, or to be deployed independently or in groups of UASs. It is capable of carrying both weapons and sensor systems.” In addition, the Mako has the capability to be launched independently of a runway, as illustrated below. The price for these vehicles is three million each, dropping to two million each for an order of at least 100 units. Assuming a cost of $95 million for an F-35A, we can imagine a hypothetical combat scenario pitting two F-35As up against 100 of these Mako UCAVs in a drone swarm; a great example of the famous phrase, quantity has a quality all its own.

A battery of Kratos Aerial Target drone ready for take off. One of the advantages of the low-cost Kratos drones are their ability to get into the air quickly. [Kratos Defense]

How to evaluate the effects of these possible UCAV drone swarms?

In building up towards the analysis of all of these capabilities in the full theater, campaign level conflict, some supplemental wargaming may be useful. One game that takes a good shot at modeling these dynamics is Asian Fleet.  This is a part of the venerable Fleet Series, published by Victory Games, designed by Joseph Balkoski to model modern (that is Cold War) naval combat. This game system has been extended in recent years, originally by Command Magazine Japan, and then later by Technical Term Gaming Company.

Screenshot of Asian Fleet module by Bryan Taylor [vassalengine.org]

More to follow on how this game transpires!

Drones And The U.S. Navy

An X-47 Unmanned Combat Air System (UCAS) drone lands on the USS Theodore Roosevelt during a test in 2014. [Breaking Defense]

Preamble & Warning (P&W): Please forgive me, this is an acronym heavy post.

In May 2013, the U.S. Navy (USN) reached milestones by having a “drone,” or unmanned aerial vehicle (UAV) land and take-off from an aircraft carrier. This was a significant achievement in aviation, and heralded an era of combat UAVs (UCAV) being integrated into carrier air wings (CVW). This vehicle, the X-47B, was built by Northrup Grumman, under the concept of a carrier-based stealthy strike vehicle.

Ultimately, after almost three years, their decision was announced:

On 1 February 2016, after many delays over whether the [Unmanned Carrier-Launched Airborne Surveillance and Strike] UCLASS would specialize in strike or intelligence, surveillance and reconnaissance (ISR) roles, it was reported that a significant portion of the UCLASS effort would be directed to produce a Super Hornet-sized carrier-based aerial refueling tanker as the Carrier-Based Aerial-Refueling System (CBARS), with ‘a little ISR’ and some capabilities for communications relay, and strike capabilities put off to a future version of the aircraft. In July 2016, it was officially named ‘MQ-25A Stingray’.

The USN, who had just proven that they can add a stealthy UCAV to carrier flight deck operations, decided to put this new capability on the shelf, and instead refocus the efforts of the aerospace defense industry on a brand new requirement, namely …

For mission tanking, the threshold requirement is offloading 14,000 lb. of fuel to aviation assets at 500 nm from the ship, thereby greatly extending the range of the carrier air wing, including the Lockheed Martin F-35C and Boeing F/A-18 Super Hornet. The UAV must also be able to integrate with the Nimitz-class carriers, being able to safely launch and recover and not take up more space than is allocated for storage, maintenance and repairs.

Boeing has fashioned part of St. Louis Lambert International Airport into an aircraft carrier deck, complete with a mock catapult system. [Boeing]

Why did they do this?

The Pentagon apparently made this program change in order to address the Navy’s expected fighter shortfall by directing funds to buy additional F/A-18E/F Super Hornets and accelerate purchases and development of the F-35C. Having the CBARS as the first carrier-based UAV provides a less complex bridge to the future F/A-XX, should it be an autonomous strike platform. It also addresses the carriers’ need for an organic refueling aircraft, proposed as a mission for the UCLASS since 2014, freeing up the 20–30 percent of Super Hornets performing the mission in a more capable and cost effective manner than modifying the F-35, V-22 Osprey, and E-2D Hawkeye, or bringing the retired S-3 Viking back into service.

Notice within this quote the supposition that the F/A-XX would be an autonomous strike platform. This program was originally a USN-specific program to build a next-generation platform to perform both strike and air superiority missions, much like the F/A-18 aircraft are “swing role.” The US Air Force (USAF) had a separate program for a next generation air superiority aircraft called the F-X. These programs were combined by the Department of Defense (DoD) into the Next Generation Air Dominance (NGAD) program. We can tell from the name of this program that it is clearly focused on the air superiority mission, as compared to the balance of strike and superiority, implicit in the USN program.

Senator John McCain, chairman of the Senate Armed Services Committee (SASC), wrote a letter to then Secretary of Defense Ash Carter, on 2015-03-24, stating, “I strongly believe that the Navy’s first operational unmanned combat aircraft must be capable of performing a broad range of missions in contested environments as part of the carrier air wing, including precision strike as well as [ISR].” This is effectively an endorsement of the X-47B, and quite unlike the MQ-25.

I’m in agreement with Senator McCain on this. I think that a great deal of experience could have been gained by continuing the development and test of the X-47B, and possibly deploying the vehicle to the fleet.

The Navy hinted at the possibility of using the UCLASS in air-to-air engagements as a ‘flying missile magazine’ to supplement the F/A-18 Super Hornet and F-35C Lightning II as a type of ‘robotic wingman.’ Its weapons bay could be filled with AIM-120 AMRAAMs and be remotely operated by an E-2D Hawkeye or F-35C flight leader, using their own sensors and human judgment to detect, track, and direct the UAV to engage an enemy aircraft. The Navy’s Naval Integrated Fire Control-Counter Air (NIFC-CA) concept gives a common picture of the battle space to multiple air platforms through data-links, where any aircraft could fire on a target in their range that is being tracked by any sensor, so the forward deployed UCLASS would have its missiles targeted by another controller. With manned-unmanned teaming for air combat, a dedicated unmanned supersonic fighter may not be developed, as the greater cost of high-thrust propulsion and an airframe of similar size to a manned fighter would deliver a platform with comparable operating costs and still without an ability to engage on its own.

Indeed, the German Luftwaffe has completed an air combat concept study, stating that the fighter of the 2040’s will be a “stealthy drone herder”:

Interestingly the twin-engine, twin-tail stealth design would be a twin-seat design, according to Alberto Gutierrez, Head of Eurofighter Programme, Airbus DS. The second crewmember may be especially important for the FCAS concept of operations, which would see it operate in a wider battle network, potentially as a command and control asset or UCAV/UAV mission commander.

Instead, the USN has decided to banish the drones into the tanker and light ISR roles, to focus on having more Super Hornets available, and move towards integrating the F-35C into the CVW. I believe that this is a missed opportunity to move ahead to get direct front line experience in operating UCAVs as part of combat carrier operations.

Aerial Combined Arms

In a previous post, I quoted Jules Hurst’s comparison between the medieval knights of old and modern day fighter pilots. His point was that the future of aerial combat will feature more combined arms. This I agree with; the degree of specialization that will be seen in the future will increase, although our ability to predict what this will be is uncertain. Hurst’s second point, that today’s aerial combat is akin to jousting and jovial knights looking to independently take down foes, I do not agree with at all.

Last night, I watched the History Channel documentary “Dogfights of Desert Storm,” a wonderful summary of several selected dogfights from the first Gulf War (1991, US and coalition vs Iraq), which included:

1. A furball between an unarmed EF-111 and a Mirage F1. Eventually, an F-15C came to the rescue, but the EF-111 crew was apparently awarded the Distinguished Flying Cross for its actions that day. Ultimately, the F1 hit the ground, and the F-15C got the credit.

2. A complex dogfight between a flight of two F-15Cs against 2 Mig-25s and 2 Mig-29s. This was a hairy affair, with lots of maneuver. The MiG-25s were able to decoy many heat-seeking AIM-9’s, so the AIM-7 radar guided missiles needed to be used to shoot them down.

[As previously reported, an F/A-18F had problems trying to down a Syrian Su-22 Fitter with an AIM-9 missile due to the effectiveness of Russian-made flares and had to resort to an AIM-120 radar-guided missile. Also a strategy from Soviet days, the preference to carry more than one type of seeker types seems to be quite good advice. The U.S. Air Force (USAF) has traditionally adhered to the concept of a beyond visual range (BVR) medium range, radar guided missile, the AIM-7 and the AIM-120 successor. This coupled with the short range AIM-9 infrared missile. The gap that this leaves is the long range, infrared guided missile.]

3. A well-run dogfight pitting a flight of four F-15Cs vs. a flight of four F-1s. Of the F-1s, one turned back to base, either for fear, prudence, or mechanical difficulty, it is difficult to say. The three other F-1s were all downed by AIM-7 missiles, fired at beyond visual range. What was noted about this engagement was the patience of the USAF flight leader, who did not immediately lock-on to the F-1s, in order to avoid triggering their radar warning receivers (RWR), and giving up the element of surprise by notifying them of the impending attack.

The statistic given was that 60% of the aerial victories in the entire conflict were from BVR.

The coalition’s triumph was an emphatic boost for current air war strategy. Multiple aircraft with specific roles working on concert to achieve victory. Air war in 1990, as it is today, is a team sport.” Multiple weapons disrupted the Iraqi capability to deal with it. It was information overload. They could not deal with the multiple successive strikes, and the fact that their radars went offline, and their command and control was shut down … jamming … deception – it was like having essentially a ‘war nervous breakdown’. (emphasis added).

Larry Pitts, a USAF F-15C Eagle pilot (retired), said

aerial victory against an enemy airplane was a career highlight for me. It’s something that I’ll never be able to beat, but you know in my mind, I did what any fighter pilot would have done if any enemy fighter had been put in front of him. I relied on my training, I engaged the airplane, protected my wingman as he protected me, and came out of it alive.

One key element in all of the combat recounted by the USAF pilots was the presence of airborne early warning aircraft, at the time the E-3C Sentry. Indeed, this form of combined arms—which is effectively an augmentation of a fighter pilot’s sensors—has been around for a surprisingly long time.

  • In February 1944, the United States Navy (USN), under Project Cadillac, equipped a TBM Avenger torpedo bomber with an airborne radar, and the resulting TBM-3W entered service with the Airborne Early Warning (AEW) mission.
  • In June 1949, a joint program with the USN and USAF resulted in the EC-121 Warning Star, a conversion of a Lockheed L1094 Super Constellation airliner. This aircraft entered service to reinforce the Distant Early Warning (DEW) Line, across the Arctic in Canada and Alaska to detect and defend against Soviet Air Force bombers flying over the pole. This was also the plane that played the “AWACS” role in Vietnam.
  • In January 1964, the E-2 Hawkeye was introduced into service with the USN, which required a carrier-based AWACS platform.
  • In March 1977, the first E-3 Sentry was delivered to the USAF by Boeing.

Indeed, the chart below illustrates the wide variety of roles and platforms flown by the USAF, in their combined arms operations.

[Source: Command: Modern Air & Naval Operations]

In addition, the USAF just released its FY2019 budget, fresh from budget action in Congress. This had a few surprises, including the planned retirement of both the B-1B and the B-2A in favor of the upcoming B-21 Raider, and continuing to enhance and improve the B-52. This is a very old platform, having been introduced in 1955. This does match a shift in thinking by the USAF, from stating that all of the fourth generation aircraft (non-stealthy) are entirely obsolete, to one in which they continue to play a role, as a follow-up force, perhaps in role of a “distant archer” with stand-off weapons. I previously discussed the Talon Hate pod enabling network communications between the F-22 and F-15C systems.

More on this to come!

Aerial Drone Tactics, 2025-2050

[Image: War On The Rocks.]

My previous post outlined the potential advantages and limitations of current and future drone technology. The real utility of drones in future warfare may lie in a tactic that is both quite old and new, swarming. “‘This [drone swarm concept] goes all the way back to the tactics of Attila the Hun,’ says Randall Steeb, senior engineer at the Rand Corporation in the US. ‘A light attack force that can defeat more powerful and sophisticated opponents. They come out of nowhere, attack from all sides and then disappear, over and over.'”

In order to be effective, Mr. Steeb’s concept would require drones to be able to speed away from their adversary, or be able to hide. The Huns are described “as preferring to defeat their enemies by deceit, surprise attacks, and cutting off supplies. The Huns brought large numbers of horses to use as replacements and to give the impression of a larger army on campaign.” Also, prior to problems caused to the Roman Empire by the Huns under Attila (~400 CE), another group of people, the Scythians, used similar tactics much earlier, as mentioned by Herodotus, (~800 BCE). “With great mobility, the Scythians could absorb the attacks of more cumbersome foot soldiers and cavalry, just retreating into the steppes. Such tactics wore down their enemies, making them easier to defeat.” These tactics were also used by the Parthians, resulted in the Roman defeat under Crassis at the Battle of Carrahe, 53 BCE. Clearly, maneuver is as old as warfare itself.

Indeed, others have their own ancient analogies.

Today, fighter pilots approach warfare like a questing medieval knight. They search for opponents with similar capabilities and defeat them by using technologically superior equipment or better application of individual tactics and techniques. For decades, leading air forces nurtured this dynamic by developing expensive, manned air superiority fighters. This will all soon change. Advances in unmanned combat aerial vehicles (UCAVs) will turn fighter pilots from noble combatants to small-unit leaders and drive the development of new aerial combined arms tactics.

Drone Swarms: A Game Changer?

We can see that the new technologies come along, and they enable a new look at warfare, and often enable a new implementation of ancient tactics. There are some who claim that this changes the game, and indeed may change the fundamental nature of war.

Peter Singer, an expert on future warfare at the New America think-tank, is in no doubt. ‘What we have is a series of technologies that change the game. They’re not science fiction. They raise new questions. What’s possible? What’s proper?’ Mr. Singer is talking about artificial intelligence, machine learning, robotics and big-data analytics. Together they will produce systems and weapons with varying degrees of autonomy, from being able to work under human supervision to ‘thinking’ for themselves. The most decisive factor on the battlefield of the future may be the quality of each side’s algorithms. Combat may speed up so much that humans can no longer keep up. Frank Hoffman, a fellow of the National Defense University who coined the term ‘hybrid warfare’, believes that these new technologies have the potential not just to change the character of war but even possibly its supposedly immutable nature as a contest of wills. For the first time, the human factors that have defined success in war, ‘will, fear, decision-making and even the human spark of genius, may be less evident,’ he says.” (emphasis added).

Drones are highly capable, and with increasing autonomy, they themselves may be immune to fear. Technology has been progressing step by step to alter the character of war. Think of the Roman soldier and his personal experience in warfare up close vs. the modern sniper. They each have a different experience in warfare, and fear manifests itself in different ways. Unless we create and deploy full autonomous systems, with no human in or on the loop, there will be an opportunity for fear and confusion by the human mind to creep into martial matters. An indeed, with so much new technology, friction of some sort is almost assured.

I’m not alone in this assessment. Secretary of Defense James Mattis has said “You go all the way back to Thucydides who wrote the first history and it was of a war and he said it’s fear and honor and interest and those continue to this day. The fundamental nature of war is unchanging. War is a human social phenomenon.”

Swarming and Information Dominance

Indeed, the notion of the importance of information dominance plays upon one of the most important fundamental aspects of warfare: surprise. There are many synonyms for surprise, one of the most popular these days is situational awareness (SA). In a recent assessment of trends in air-to-air combat for the Center for Strategic and Budgetary Assessments (CSBA), Dr. John Stillion described the impact of SA.

Aerial combat over the past two decades, though relatively rare, continues to demonstrate the importance of superior SA. The building blocks, however, of superior SA, information acquisition and information denial, seem to be increasingly associated with sensors, signature reduction, and networks. Looking forward, these changes have greatly increased the proportion of BVR [Beyond Visual Range] engagements and likely reduced the utility of traditional fighter aircraft attributes, such as speed and maneuverability, in aerial combat. At the same time, they seem to have increased the importance of other attributes.

Stillion, famous for his RAND briefing on the F-35, proposes an interesting concept of operations for air-to-air combat, centered on larger aircraft with bigger sensor apertures, and subsonic UCAS fighters in the “front line.” He’s got a good video to illustrate how this concept would work against an adversary.

[I]t is important to acknowledge that all of the foregoing discussion is based on certain assumptions plus analysis of past trends, and the future of aerial combat might continue to belong to fast, agile aircraft. The alternative vision of future aerial combat presented in Chapter 5 relies heavily on robust LoS [Line of Sight] data links to enable widely distributed aircraft to efficiently share information and act in concert to achieve superior SA and combat effectiveness. Should the links be degraded or denied, the concept put forward here would be difficult or impossible to implement.

Therefore, in the near term, one of the most important capabilities to enable is a secure battle network. This will be required for remotely piloted and autonomous system alike, and this will be the foundation of information dominance – the acquisition of information for use by friendly forces, and the denial of information to an adversary.