Tag probability of hit/probability of kill (pH/pK)

TDI Friday Read: Engaging The Phalanx

The December 2018 issue of Phalanx, a periodical journal published by The Military Operations Research Society (MORS), contains an article by Jonathan K. Alt, Christopher Morey, and Larry Larimer, entitled “Perspectives on Combat Modeling.” (the article is paywalled, but limited public access is available via JSTOR).

Their article was written partly as a critical rebuttal to a TDI blog post originally published in April 2017, which discussed an issue of which the combat modeling and simulation community has long been aware but slow to address, known as the “Base of Sand” problem.

Wargaming Multi-Domain Battle: The Base Of Sand Problem

In short, because so little is empirically known about the real-world structures of combat processes and the interactions of these processes, modelers have been forced to rely on the judgement of subject matter experts (SMEs) to fill in the blanks. No one really knows if the blend of empirical data and SME judgement accurately represents combat because the modeling community has been reluctant to test its models against data on real world experience, a process known as validation.

TDI President Chris Lawrence subsequently published a series of blog posts responding to the specific comments and criticisms leveled by Alt, Morey, and Larimer.

How are combat models and simulations tested to see if they portray real-world combat accurately? Are they actually tested?

Engaging the Phalanx

How can we know if combat simulations adhere to strict standards established by the DoD regarding validation? Perhaps the validation reports can be released for peer review.

Validation

Some claim that models of complex combat behavior cannot really be tested against real-world operational experience, but this has already been done. Several times.

Validating Attrition

If only the “physics-based aspects” of combat models are empirically tested, do those models reliably represent real-world combat with humans or only the interactions of weapons systems?

Physics-based Aspects of Combat

Is real-world historical operational combat experience useful only for demonstrating the capabilities of combat models, or is it something the models should be able to reliably replicate?

Historical Demonstrations?

If a Subject Matter Expert (SME) can be substituted for a proper combat model validation effort, then could not a SME simply be substituted for the model? Should not all models be considered expert judgement quantified?

SMEs

What should be done about the “Base of Sand” problem? Here are some suggestions.

Engaging the Phalanx (part 7 of 7)

Persuading the military operations research community of the importance of research on real-world combat experience in modeling has been an uphill battle with a long history.

Diddlysquat

And the debate continues…

Validation

Continuing to comment on the article in the December 2018 issue of the Phalanx by Jonathan Alt, Christopher Morey and Larry Larimer (this is part 2 of 7; see part 1 here).

On the first page (page 28) top of the third column they make the rather declarative statement that:

The combat simulations used by military operations research and analysis agencies adhere to strict standards established by the DoD regarding verification, validation and accreditation (Department of Defense, 2009).

Now, I have not reviewed what has been done on verification, validation and accreditation since 2009, but I did do a few fairly exhaustive reviews before then. One such review is written up in depth in The International TNDM Newsletter. It is Volume 1, No. 4 (February 1997). You can find it here:

http://www.dupuyinstitute.org/tdipub4.htm

The newsletter includes a letter dated 21 January 1997 from the Scientific Advisor to the CG (Commanding General)  at TRADOC (Training and Doctrine Command). This is the same organization that the three gentlemen who wrote the article in the Phalanx work for. The Scientific Advisor sent a letter out to multiple commands to try to flag the issue of validation (letter is on page 6 of the newsletter). My understanding is that he received few responses (I saw only one, it was from Leavenworth). After that, I gather there was no further action taken. This was a while back, so maybe everything has changed, as I gather they are claiming with that declarative statement. I doubt it.

This issue to me is validation. Verification is often done. Actual validations are a lot rarer. In 1997, this was my list of combat models in the industry that had been validated (the list is on page 7 of the newsletter):

1. Atlas (using 1940 Campaign in the West)

2. Vector (using undocumented turning runs)

3. QJM (by HERO using WWII and Middle-East data)

4. CEM (by CAA using Ardennes Data Base)

5. SIMNET/JANUS (by IDA using 73 Easting data)

 

Now, in 2005 we did a report on Casualty Estimation Methodologies (it is report CE-1 list here: http://www.dupuyinstitute.org/tdipub3.htm). We reviewed the listing of validation efforts, and from 1997 to 2005…nothing new had been done (except for a battalion-level validation we had done for the TNDM). So am I now to believe that since 2009, they have actively and aggressively pursued validation? Especially as most of this time was in a period of severely declining budgets, I doubt it. One of the arguments against validation made in meetings I attended in 1987 was that they did not have the time or budget to spend on validating. The budget during the Cold War was luxurious by today’s standards.

If there have been meaningful validations done, I would love to see the validation reports. The proof is in the pudding…..send me the validation reports that will resolve all doubts.

Engaging the Phalanx

The Military Operations Research Society (MORS) publishes a periodical journal called the Phalanx. In the December 2018 issue was an article that referenced one of our blog posts. This took us by surprise. We only found out about thanks to one of the viewers of this blog. We are not members of MORS. The article is paywalled and cannot be easily accessed if you are not a member.

It is titled “Perspectives on Combat Modeling” (page 28) and is written by Jonathan K. Alt, U.S. Army TRADOC Analysis Center, Monterey, CA.; Christopher Morey, PhD, Training and Doctrine Command Analysis Center, Ft. Leavenworth, Kansas; and Larry Larimer, Training and Doctrine Command Analysis Center, White Sands, New Mexico. I am not familiar with any of these three gentlemen.

The blog post that appears to be generating this article is this one:

Wargaming Multi-Domain Battle: The Base Of Sand Problem

Simply by coincidence, Shawn Woodford recently re-posted this in January. It was originally published on 10 April 2017 and was written by Shawn.

The opening two sentences of the article in the Phalanx reads:

Periodically, within the Department of Defense (DoD) analytic community, questions will arise regarding the validity of the combat models and simulations used to support analysis. Many attempts (sic) to resurrect the argument that models, simulations, and wargames “are built on the thin foundation of empirical knowledge about the phenomenon of combat.” (Woodford, 2017).

It is nice to be acknowledged, although it this case, it appears that we are being acknowledged because they disagree with what we are saying.

Probably the word that gets my attention is “resurrect.” It is an interesting word, that implies that this is an old argument that has somehow or the other been put to bed. Granted it is an old argument. On the other hand, it has not been put to bed. If a problem has been identified and not corrected, then it is still a problem. Age has nothing to do with it.

On the other hand, maybe they are using the word “resurrect” because recent developments in modeling and validation have changed the environment significantly enough that these arguments no longer apply. If so, I would be interested in what those changes are. The last time I checked, the modeling and simulation industry was using many of the same models they had used for decades. In some cases, were going back to using simpler hex-games for their modeling and wargaming efforts. We have blogged a couple of times about these efforts. So, in the world of modeling, unless there have been earthshaking and universal changes made in the last five years that have completely revamped the landscape….then the decades old problems still apply to the decades old models and simulations.

More to come (this is the first of at least 7 posts on this subject).

Wargaming Multi-Domain Battle: The Base Of Sand Problem

“JTLS Overview Movie by Rolands & Associates” [YouTube]

[This piece was originally posted on 10 April 2017.]

As the U.S. Army and U.S. Marine Corps work together to develop their joint Multi-Domain Battle concept, wargaming and simulation will play a significant role. Aspects of the construct have already been explored through the Army’s Unified Challenge, Joint Warfighting Assessment, and Austere Challenge exercises, and upcoming Unified Quest and U.S. Army, Pacific war games and exercises. U.S. Pacific Command and U.S. European Command also have simulations and exercises scheduled.

A great deal of importance has been placed on the knowledge derived from these activities. As the U.S. Army Training and Doctrine Command recently stated,

Concept analysis informed by joint and multinational learning events…will yield the capabilities required of multi-domain battle. Resulting doctrine, organization, training, materiel, leadership, personnel and facilities solutions will increase the capacity and capability of the future force while incorporating new formations and organizations.

There is, however, a problem afflicting the Defense Department’s wargames, of which the military operations research and models and simulations communities have long been aware, but have been slow to address: their models are built on a thin foundation of empirical knowledge about the phenomenon of combat. None have proven the ability to replicate real-world battle experience. This is known as the “base of sand” problem.

A Brief History of The Base of Sand

All combat models and simulations are abstracted theories of how combat works. Combat modeling in the United States began in the early 1950s as an extension of military operations research that began during World War II. Early model designers did not have large base of empirical combat data from which to derive their models. Although a start had been made during World War II and the Korean War to collect real-world battlefield data from observation and military unit records, an effort that provided useful initial insights, no systematic effort has ever been made to identify and assemble such information. In the absence of extensive empirical combat data, model designers turned instead to concepts of combat drawn from official military doctrine (usually of uncertain provenance), subject matter expertise, historians and theorists, the physical sciences, or their own best guesses.

As the U.S. government’s interest in scientific management methods blossomed in the late 1950s and 1960s, the Defense Department’s support for operations research and use of combat modeling in planning and analysis grew as well. By the early 1970s, it became evident that basic research on combat had not kept pace. A survey of existing combat models by Gary Shubik and Martin Brewer for RAND in 1972 concluded that

Basic research and knowledge is lacking. The majority of the MSGs [models, simulations and games] sampled are living off a very slender intellectual investment in fundamental knowledge…. [T]he need for basic research is so critical that if no other funding were available we would favor a plan to reduce by a significant proportion all current expenditures for MSGs and to use the saving for basic research.

In 1975, John Stockfish took a direct look at the use of data and combat models for managing decisions regarding conventional military forces for RAND. He emphatically stated that “[T]he need for better and more empirical work, including operational testing, is of such a magnitude that a major reallocating of talent from model building to fundamental empirical work is called for.”

In 1991, Paul K. Davis, an analyst for RAND, and Donald Blumenthal, a consultant to the Livermore National Laboratory, published an assessment of the state of Defense Department combat modeling. It began as a discussion between senior scientists and analysts from RAND, Livermore, and the NASA Jet Propulsion Laboratory, and the Defense Advanced Research Projects Agency (DARPA) sponsored an ensuing report, The Base of Sand Problem: A White Paper on the State of Military Combat Modeling.

Davis and Blumenthal contended

The [Defense Department] is becoming critically dependent on combat models (including simulations and war games)—even more dependent than in the past. There is considerable activity to improve model interoperability and capabilities for distributed war gaming. In contrast to this interest in model-related technology, there has been far too little interest in the substance of the models and the validity of the lessons learned from using them. In our view, the DoD does not appreciate that in many cases the models are built on a base of sand…

[T]he DoD’s approach in developing and using combat models, including simulations and war games, is fatally flawed—so flawed that it cannot be corrected with anything less than structural changes in management and concept. [Original emphasis]

As a remedy, the authors recommended that the Defense Department create an office to stimulate a national military science program. This Office of Military Science would promote and sponsor basic research on war and warfare while still relying on the military services and other agencies for most research and analysis.

Davis and Blumenthal initially drafted their white paper before the 1991 Gulf War, but the performance of the Defense Department’s models and simulations in that conflict underscored the very problems they described. Defense Department wargames during initial planning for the conflict reportedly predicted tens of thousands of U.S. combat casualties. These simulations were said to have led to major changes in U.S. Central Command’s operational plan. When the casualty estimates leaked, they caused great public consternation and inevitable Congressional hearings.

While all pre-conflict estimates of U.S. casualties in the Gulf War turned out to be too high, the Defense Department’s predictions were the most inaccurate, by several orders of magnitude. This performance, along with Davis and Blumenthal’s scathing critique, should have called the Defense Department’s entire modeling and simulation effort into question. But it did not.

The Problem Persists

The Defense Department’s current generation of models and simulations harbor the same weaknesses as the ones in use in the 1990s. Some are new iterations of old models with updated graphics and code, but using the same theoretical assumptions about combat. In most cases, no one other than the designers knows exactly what data and concepts the models are based upon. This practice is known in the technology world as black boxing. While black boxing may be an essential business practice in the competitive world of government consulting, it makes independently evaluating the validity of combat models and simulations nearly impossible. This should be of major concern because many models and simulations in use today contain known flaws.

Some, such as  Joint Theater Level Simulation (JTLS), use the Lanchester equations for calculating attrition in ground combat. However, multiple studies have shown that these equations are incapable of replicating real-world combat. British engineer Frederick W. Lanchester developed and published them in 1916 as an abstract conceptualization of aerial combat, stating himself that he did not believe they were applicable to ground combat. If Lanchester-based models cannot accurately represent historical combat, how can there be any confidence that they are realistically predicting future combat?

Others, such as the Joint Conflict And Tactical Simulation (JCATS), MAGTF Tactical Warfare System (MTWS), and Warfighters’ Simulation (WARSIM) adjudicate ground combat using probability of hit/probability of kill (pH/pK) algorithms. Corps Battle Simulation (CBS) uses pH/pK for direct fire attrition and a modified version of Lanchester for indirect fire. While these probabilities are developed from real-world weapon system proving ground data, their application in the models is combined with inputs from subjective sources, such as outputs from other combat models, which are likely not based on real-world data. Multiplying an empirically-derived figure by a judgement-based coefficient results in a judgement-based estimate, which might be accurate or it might not. No one really knows.

Potential Remedies

One way of assessing the accuracy of these models and simulations would be to test them against real-world combat data, which does exist. In theory, Defense Department models and simulations are supposed to be subjected to validation, verification, and accreditation, but in reality this is seldom, if ever, rigorously done. Combat modelers could also open the underlying theories and data behind their models and simulations for peer review.

The problem is not confined to government-sponsored research and development. In his award-winning 2004 book examining the bases for victory and defeat in battle, Military Power: Explaining Victory and Defeat in Modern Battle, analyst Stephen Biddle noted that the study of military science had been neglected in the academic world as well. “[F]or at least a generation, the study of war’s conduct has fallen between the stools of the institutional structure of modern academia and government,” he wrote.

This state of affairs seems remarkable given the enormous stakes that are being placed on the output of the Defense Department’s modeling and simulation activities. After decades of neglect, remedying this would require a dedicated commitment to sustained basic research on the military science of combat and warfare, with no promise of a tangible short-term return on investment. Yet, as Biddle pointed out, “With so much at stake, we surely must do better.”

[NOTE: The attrition methodologies used in CBS and WARSIM have been corrected since this post was originally published per comments provided by their developers.]