Here are two C-WAM documents: their rule book and a CAA briefing, both from 2016:
C-WAM’s rule book: https://paxsims.files.wordpress.com/2016/10/c-wam-rules-version-7-29-jul-2016.docx
CAA briefing on C-WAM: https://paxsims.files.wordpress.com/2016/10/mors-wargame-cop-brief-20-apr-16.pptx
A few highlights (rule book):
- Grid size from 2 to 10 km, depending on terrain (section 2.2)
- Usually 5 km to a grid.
- There is an air-to-air combat table based upon force ratios (section 3.6.4).
- There is a naval combat table based upon force ratios (section 3.9.4).
- There are combat values of ground units (section 3.11.5.B)
- There is a ground combat table based upon force ratios (section 3.11.5.E)
- There is a “tactics degrade multiplier” which effectively divides one sides’ combat power by up to 4 (section 3.11.5.P).
- These tables use different types of dice for probability generation (showing the influence of Gary Gygax on DOD M&S).
A few highlights (briefing)
- Executes in 24 or 72 hours time steps (slide 3)
- Brigade-level (slide 18)
- Breakpoint at 50% strength (can only defend), removed at 30% strength (slide 18 and also rule book, section 5.7.2).
Anyhow, interesting stuff, but still basically an old style board-game, like Avalon Hill or SPI.